![]() ![]() ![]() In Minecraft, it was too difficult to determine what a player was doing at any given time. "I wanted to have something that at first sight doesn't make sense for the visuals, that kind of makes people stop in their tracks and go, 'Why is this music the way it is? Why is it so sad? What is going on here?'" the composer says.Ĭ418 also discussed why Minecraft's music plays at seemingly random intervals, unlike in most video games, which typically tailor the music based on a player's location and/or activities. So he went with something melancholy and orchestral for Minecraft. But the composer was inspired by an obscure game called Dwarf Fortress, a game with upbeat flamenco-style music that contrasted with its simple visuals. On the podcast, host Dallas Taylor speaks with original Minecraft sound designer and composer Daniel Rosenfeld-better known by fans as C418-about how he got involved with Minecraft to begin with, what he was thinking when he composed the game's music, and how many of the sound effects were created.Īccording to C418, Minecraft's piano-heavy score was unique among indie games at the time, which mostly featured chiptunes-style music. Now, a new episode of the podcast Twenty Thousand Hertz reveals the origins of some of the game's most iconic noises, and you can listen to it right here. Anyone who plays Minecraft knows how unique the game's music and sound design is.
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